Wednesday, May 25, 2016

SitniSati FumeFX v3.5.2 Maya 2014 Win64



DownloadSitniSati FumeFX v3.5.2 Maya 2014 Win64
Welcome to the FumeFX for Maya - a groundbrking solution designed for rlistic and brthtaking fire, smoke and explosion effects.This unique plug-in is a powerful gaseous fluid dynamics simulator crted by Sitni Sati for smless integration with Media & Entertainment’s Maya™ modeling and animation software. Designed for use by visual effects artists, game developers, and visualization professionals who demand the utmost in rlism, FumeFX is unrivalled in its ability to capture the nuance and complexity of fluid gas behavior.

FumeFX for 3ds max has been alrdy production proven in fture titles such as Oblivion, Hugo, Ghost Rider: Spirit of Vengnce,Thor, Red Tails, Priest, 2012, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man, The Host (Gwoemul) and various games cinematics such as Warhammer Online, Classic Transformers and Dante's Inferno while FumeFX for Maya has been used on The Avengers, Oz the Grt and Powerful and Thor.

Ftures

- Production proven results demonstrate this technology's ability to achieve rlistic smoke and fire effects for cutting-edge industry appliions.
- FumeFX supplements the user's artistic vision with the power of rl-world physics for the ultimate in both style and rlism.
- GPU accelerated Preview with self-shadows, multiple stering and geometry.
- A multitude of parameters and FumeFX helpers give users maximum control of the fluid's behavior and apprance.
- sy to use, basic effects can be crted with just a few clicks.
- Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
- FumeFX is capable of dynamic interaction with other scene objects.

Simulation

- Simulation of nested grids in one go (N-Sim).
- Powerfull Effectors that can control almost every parameter on a per-voxel basis.
- Appliion of various Deformers on caches.
- FumeFX can use Variable Density solver that uses smoke density and temperature as variables.
- Start simulations from scratch or by using other simulation results as a starting point.
- Stop, pause and continue simulations at any point.
- Simulation is multithrded - users can select how many CPU's to dedie to their simulation.
- Users can watch the simulation progress in the interactive GPU accelerated Preview Window.
- Interactive simulation allows user to change almost every parameter during the simulation and see it's influence on the simulation result.
- Draft simulations can be crted in mere minutes for fast previewing.
- Multiple advection schemes that can minimize numerical dissipation.
- User has control of which data is written to output files for rendering and further processing.
- Wavelet Turbulence aorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall motion.
- Retimer is a very efficient and fast method to slow down or speed up caches without the need to re-run simulation.
- Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.

Rendering

- mental ray renderer support - available for both and Linux.
- The GPU accelerated Preview Window gives users almost instant feedback on render settings.
- Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object.
- A highly efficient Multiple Stering model enhances light dispersion throughout fluid .
- Fluid Mapping integrates procedural map details with fluid motion.

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